Wednesday, August 3, 2011

Aural Adventure Generator


1. Zombie Creeping Flesh
2. Steel Teeth (The Metal Jaw)
3. Zombie Kommand
4. Atomizer
5. Fortified Zone
6. Racists!
7. Scientists?
8. Hell Trucker
9. Nuke the Skeets
10. Skellington Crew
11. Bullet Belt

1. Zombie Blood Nightmare
2. Evil Voices
3. Final Fight
4. Time Crime
5. Global Warning
6. OCP
7. Hammer Slammer
8. Sentenced to Thrash
9. Zombi Brew
10. Hell Trucker
11. Return of the Technodrome
12. Thrashoholic
13. In the Court of General Zod
14. Space Invaders
15. Bullet Belt

1. Slam Anthem
2. New Eliminators of Atlantis B.C.
3. Three Witches
4. Last Ninjas Unite
5. Escape from Scarecrow Mountain
6. Mussolini Mosh
7. We Respect You
8. Apocalypse 1997
9. Return to Blood Castle
10. Polterghost
11. Skeletron
12. Mummy Invasion

3 comments:

  1. This is pretty dang awesome. I'll have to figure out where I put my d11 and d15...

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  2. I am filled with strange urge to go skateboarding.

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  3. For d11, roll 2d6-1, for d16 roll 2d8-1. Of course you will get a higher probability of the middle numbers occurring.

    For a more even probability spread take a standard deck of cards...

    For d11, take a black suit, ace through jack, then shuffle them and choose one at random. Drawing a Jack would indicate an eleven.

    For d16, take a black suit, ace through ten and then any red suit ace through six. Shuffle them and draw a random card. Red cards add 10 to the number for eleven through sixteen.

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