Thursday, January 14, 2010

The 10 Most Commented-Upon Posts in LotFP: RPG Blog History

506 posts (not including this one) since May 13, 2008. Catch up on all the flamewars you missed!

10. Closed Circles of Old Truckers Hurdy-Gurdying - 29 Comments - 19.12.2008
09. What the OSR Needs - 30 Comments - 3.8.2009
08. Clean-Up on Aisle 5 - 31 Comments - 2.4.2009
The Mindset of Old School Play - 31 Comments - 21.9.2009
06. I Try Not to Be Negative - 32 Comments - 15.7.2009
05. Reasonable Dedication to a Hobby III - 36 Comments - 8.12.2009
04. The Great Shame of the OSR - 39 Comments - 12.9.2009
03. Role-Playing is not... - 41 Comments - 7.3.2009
02. D&D and Racism - 52 Comments - 15.1.2009
01. I Hate Fun - 59 Comments - 11.6.2008

You know what I'd like? For every person that reads this today to leave a comment telling what your favorite LotFP: RPG blog post is (doesn't have to be from this list). We can hit #1 in no time. :D

9 comments:

  1. "You know what I'd like? For every person that reads this today to leave a comment telling what your favorite LotFP: RPG blog post is (doesn't have to be from this list)."

    Working on the assumption that you meant that, here goes:

    Even though I missed it the first time around because I was in one-of-my-periods-of-hebephrenic-withdrawal-from-the-outside-and-therefore-not-reading-'blogs-at-the-time, my favorite of your posts would be "Cowardice of the Modern Grognard... or... Supplement V - Carcosa Reviewed" from October 17th of '08. That idealistic outrage, as it were, is what I've always liked best about your 'blogging.
    Second would be "State of the LotFP Union" from November 19, 2008, both for its description of your megadungeon (are you still planning on releasing that after everything else that you've got in the air?) and the line "I have an idea that it reaches down to the fabled Lost Palace of the Flame Princess, sort of in opposition to the Duvan'Ku concept." Just exactly who is the Flame Princess, anyway, and what is she lamenting?
    Third would be a tie between (among) any of the half dozen or dozen other posts that sheds more light on the Duvan'Ku, whom/which I expect to be using as extinct (?) BBEDs when my group starts back up. (I eagerly await buying more Death x Doom products to facilitate this and hopefully learn more. For instance, what's the demonym of Duvan'Ku? While we as DMs can and do always make stuff up, it seems to me that (to a certain point at least) the more we have to draw from, the more easily we can make up even more stuff.)

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  2. both for its description of your megadungeon (are you still planning on releasing that after everything else that you've got in the air?)

    I think that might be what I used for my Olden Domain game last year, although the players seemed to want to be anywhere but in there. :D I have one level done, but some of the features made it into GDF #2 and #3.

    Not planning on releasing it separately, but the Sunken City, Infinite Tower (from the One Page Dungeon contest last year), this, and a ruined castle were all part of the same area that was explored by the PCs in the Olden Domain games. I might do something with that as a package. Or might not. More on that below...

    Just exactly who is the Flame Princess, anyway, and what is she lamenting?

    If I told you, the entire thing would lose its mystique. Lets just say that before I read Moorcock, I read so many stories that ate the scraps from Moorcock's table and I took that and invented my own mythology and blah blah... that I really couldn't continue after reading Moorcock because it was frightfully similar to Elric with the sword and world-hopping.

    Looking at that State of the LotFP Union... Insect Shrine... *sigh*... coming, coming, someday... :P at least it's almost all playtested now. Stone Hold Asylum is still in planning as a future release, but I think I'm going to put it on an island instead of in the mountains, because really, how many "in the mountains" adventures do I need to release? :P Buccaneers of the Bahamas is the same concept I'm using for the sea/wilderness adventure I announced yesterday with the Kevin Mayle cover art.

    As for the Duvan'Ku... my players started Death Ferox Doom last Sunday, will continue this Sunday. So more is coming. The library in the upcoming Hammers of the God also has some information about the Duvan'Ku.

    Since I'm throwing my hat into the Big Fancy Expensive Releases ring anyway, there is the idea that I can eventually do The Dead City as its own box set, with a poster map and everything. But it's my original sunken city idea, so if I do this, then the Olden Domain stuff gets wiped off the slate.

    But there's more than enough to do before I have to decide that.

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  3. Off-hand? "I Hate Fun." If I took the time to dig through the archives I might change my mind, but dang, did that one make an impression. Disagreed with it originally, but as I've gotten more involved with the old school scene and, in particular, with this deep, complicated solo game that took about thirty sessions to even really get going, well, let's say it's started to make sense. It's been nice to have that essay to reach for, someone else justifying all the energy I've put into that thing.

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  4. *All* of your early posts were uniformly excellent.

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  5. To chime in, I think my favorite posts are 'publishing/production/business' posts. It seems that the money/business angle of RPG games isn't very well known, so watching an independent businessman actually go into detail about operational choices and decisions is pretty captivating.

    Beyond those, I think the 'rant' posts are inspiring. Enthusiasm, even angry ranting enthusiasm, is critical.

    These games that we play bring us together, for flickering moments, in ways that stay with us. Shouldn't everything be written and played with passion? Why should escapism be subtle? I hope that every player leaves the table with something memorable, or at least the comfort of being 'part of a story'.

    I keep thinking of that movie, The Prestige. There's a quote that always comes to mind reading a lot of the posts from various RPG blogs:
    'The audience knows the truth. The world is simple and miserable...solid all the way through. But if you could fool them, even for a second, then you can make them wonder...'

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  6. The one where you link to a board description of that massive and crazy game you ran was a really great read... there's several back there that really blew my mind. Thanks!

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  7. guide to adventure writing was and still is an inspiring reead

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  8. @Ragnorakk: Anything else you remember about that one that might help me find it? Maybe a unique word or turn of phrase I could use to set google on its tail? It sounds interesting, and/but I don't recall having read it.

    @ JimLotFP: Thanks for the updates/additional info. Especially on in which non-DxD there'll be DK info, although I was planning on buying HotG anyway. Re the players in Olden Domain not wanting to be there: as long as they don't _so_ want to be somewhere else that they get up and walk out, that's the sign of a good dungeon, isn't it? Re SHA on an island: seems like a better idea than in the mountains anyway. Sort of a fantasy Alcatraz. Re Dead City box set: hope you do, even if it takes five years.

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